|
2 | 2 |
|
3 | 3 | Decisions made outside the Google Drive documents, newest first. |
4 | 4 |
|
| 5 | +## 2026-10-28 — Every scoped enchantment action row's required tags reach its action, and a test over the real table says so (#2577) |
| 6 | + |
| 7 | +**Affects:** one new Unreal test, `Cataclysm.ScopedEnchantmentActions.EveryScopedActionRowKeepsItsRequiredTags`, appended to |
| 8 | +`game/Source/Cataclysm/Tests/CataclysmEnchantmentEffectTests.cpp`; this file. No game code, no workbook, no CSV, no |
| 9 | +asset. **Closes [#2577](https://github.com/sdubois777/Cataclysm/issues/2577)**, the companion of |
| 10 | +[#1659](https://github.com/sdubois777/Cataclysm/issues/1659), whose test |
| 11 | +`Cataclysm.ScopedEnchantmentRows.EveryScopedStatRowKeepsItsRequiredTags` covers the stat rows. |
| 12 | + |
| 13 | +### SAID FIRST |
| 14 | + |
| 15 | +- **NOT COMPILED AND NOT RUN WHEN THIS WAS WRITTEN.** The test and its two proofs are registered below for the |
| 16 | + enchantment session's window. |
| 17 | +- **NOTHING CHANGES IN PLAY.** A test only. |
| 18 | +- **THE TEST GOES THROUGH THE CONVERTER AND NOT THROUGH A CHARACTER.** It reads the actions |
| 19 | + `UCataclysmItemModifiers::AccumulateEnchantmentsInto` builds when it is handed an actions array, and raises no event. |
| 20 | + **NOT COVERED: `PoolActionAllowed`, the reader that refuses a scoped action in play, is not driven by this test** |
| 21 | + (ruling 5). Driving `ActOnEvent` for all 33 rows would need, for each, its own event, its own skill tags, a target |
| 22 | + and whatever its action acts on: a trap, a gadget, a held skill, a pool. That is 33 small worlds, and the tags are |
| 23 | + lost or kept in the converter before any of them is reached. |
| 24 | +- **BUILT ON DEVELOPMENT `c88a87302`, WHERE #1659'S TEST HAS MERGED** ([#2579](https://github.com/sdubois777/Cataclysm/pull/2579)). |
| 25 | + This test is appended after it, at the end of the file. It copies that test's shape and defines its own copy of the |
| 26 | + tag reader inside its own body, so the two share no helper. The work was begun on `4e8d2b7f1` and carried onto |
| 27 | + `c88a87302` before any commit; `CataclysmItem.cpp`, `EnchantmentEffects.csv` and every line cited below are the same |
| 28 | + at both. |
| 29 | +- **TWO SCOPED ACTION ROWS ARE SET ROWS**, the Spellblade's Will 2-piece and 10-piece bonuses, which no single item |
| 30 | + grants. For those the test wears the whole set, as #1659's does. |
| 31 | + |
| 32 | +### THE RULINGS, VERBATIM (the coordinating session, 2026-10-28) |
| 33 | + |
| 34 | +> #2577: design approved as written, with these rulings. |
| 35 | +> 1. Take the second proof as well. AG-G2: `Stack.RequiredTags.AddTag(` -> `FGameplayTagContainer().AddTag(`. Reason: |
| 36 | +> the test makes a claim about the consecutive-hit stacks, and without a proof nothing shows that part can fail. Two |
| 37 | +> proofs are within the budget of three, and they share one window. Predict each separately: AG-G1 fails only the |
| 38 | +> action tags list, and AG-G2 fails only the consecutive stack tags list. Each passes when restored. |
| 39 | +> 2. Keep each proof's broken-run log on disk this time, or at least the whole failing message, so the "names every row" |
| 40 | +> part can be measured rather than stated. If that needs a change to your proof script, make it in your scratchpad |
| 41 | +> copy, not in tools/. Register what you will read: AG-G1's list names 33 rows, and AG-G2's names 2. |
| 42 | +> 3. The control must be a real unscoped action row, named in the brief before building. Assert it is found exactly |
| 43 | +> once with empty RequiredTags. |
| 44 | +> 4. The prefix `Cataclysm.ScopedEnchantmentActions.` with the trailing dot, registered at 4348 + 1 = 4349, on the |
| 45 | +> development I give you after #2579 merges. Branch test/every-scoped-enchantment-action-keeps-its-tags. |
| 46 | +> 5. Not driving ActOnEvent for all 33: agreed, for the reason you gave. State it as not covered in the DECISIONS entry, |
| 47 | +> naming PoolActionAllowed as the reader the test does not exercise. |
| 48 | + |
| 49 | +Where each is in the code: ruling 1 is the two separate "lost" assertions (12 and 13 below); ruling 2's counts are |
| 50 | +the rows each of those messages names, joined with "; "; ruling 3 is assertions 1 to 5, before any scoped row is read; ruling 4 is the test's |
| 51 | +name; ruling 5 is the bullet above and "Not tested" below. |
| 52 | + |
| 53 | +### THE READING, AT `4e8d2b7f1` AND AGAIN AT `c88a87302` |
| 54 | + |
| 55 | +Every line below was read at `4e8d2b7f1`. Between that and `c88a87302` the diff touches only |
| 56 | +`CataclysmEnchantmentEffectTests.cpp` and this file, so every line cited is the same at both. |
| 57 | + |
| 58 | +- `UCataclysmItemModifiers::AccumulateEnchantmentsInto` is defined at `CataclysmItem.cpp` 1096 and declared at |
| 59 | + `CataclysmItem.h` 755 (public, `Actions` defaulting to null). Its `GrantRows` lambda takes each granted row once. |
| 60 | +- **A counted row** (`Scale` = `consecutive_hits`, no `Action`) adds a stack, 1155 to 1200, only when `Actions` is not |
| 61 | + null: `Stack.Event` is the row's `ActionEvent` (1160), `Stack.StackKey` is |
| 62 | + `UCataclysmItemModifiers::OwnStackKeyFor(*Effect)` (1161), the enchantment and the stat joined by a colon (1020), |
| 63 | + `Stack.bConsecutiveHits = true` (1182), and the row's tags are parsed, trimmed and added with |
| 64 | + `Stack.RequiredTags.AddTag(` (1193, once in the file). The stack is added whatever the row's condition; the row then |
| 65 | + goes on to `EnchantmentModifierFor` as a stat row. |
| 66 | +- **An action row** (non-empty `Action`) leaves by the branch `if (!Effect->Action.IsEmpty())` (1209). It builds ONE |
| 67 | + `FCataclysmPoolAction` with `Event = FName(*Effect->ActionEvent)` (1214) and `Pool = FName(*Effect->Action)` (1215) |
| 68 | + for every action kind: the kinds that follow (next-use charges, every-Nth, resets, placed stacks, kept stacks, |
| 69 | + statuses and the rest, 1216 to 1643) set further fields and never change `Pool` or `Event`, and none adds a second |
| 70 | + action. Its tags are parsed at 1645 to 1656 and added with `Action.RequiredTags.AddTag(` (1653, once in the file). A |
| 71 | + row whose `Condition` the build does not know is dropped with a warning (1662 to 1675); a second condition is not |
| 72 | + read on an action row. The action is added at 1677. Nothing the enchantment session's reading said is otherwise. |
| 73 | +- **What reads them in play:** `UCataclysmAbilitySystemComponent::PoolActionAllowed` (`CataclysmAbilitySystemComponent.cpp` |
| 74 | + 7196, declared protected at `CataclysmAbilitySystemComponent.h` 5352) refuses an action whose required tags the |
| 75 | + event's tags do not all hold, and refuses a scoped action on an event with no tags. `ActOnEvent` calls it at 6211 and |
| 76 | + 6321, and the count of hits in a row runs after it, 6397 to 6406, so a hit outside the stack's scope neither counts |
| 77 | + nor starts the count again. |
| 78 | + |
| 79 | +### THE MEASUREMENT |
| 80 | + |
| 81 | +`game/Data/EnchantmentEffects.csv` at `4e8d2b7f1` and at `c88a87302`, read by a script: 707 rows. **33 action rows |
| 82 | +carry `RequiredTags`, one each on 33 enchantments**: Type.Trap 8, Type.Melee 6, Type.Strike 5, Type.Deployable 3, Type.Spell 3, Slot.Ultimate 2, |
| 83 | +Type.Ranged 2, Type.AOE.PointBlank 1, Slot.Heavy 1, Type.Projectile 1, Keyword.Charge 1, the enchantment session's |
| 84 | +figures. 27 are benefits and 6 drawbacks; 31 are ordinary enchantments and 2 set rows |
| 85 | +(`Positive_Spellblade_s_Will_2_Piece_Bonus_Your_melee_at#1`, `trigger_held_skill`, and |
| 86 | +`Positive_Spellblade_s_Will_10_Piece_Bonus_Your_melee_a#1`, `trigger_held_spell`, both on `attack_use`); 2 carry a |
| 87 | +condition (`target_health_below`, `stationary_for_seconds`). **2 counted rows carry `RequiredTags`**, both `Type.Melee`, |
| 88 | +both on "Each consecutive melee hit on the same enemy..." (`#1` on `attack_damage`, `#2` on `spell_damage`, event |
| 89 | +`hit_dealt`); the two counted rows of the drawback "Each consecutive hit against the same enemy..." carry none. Every |
| 90 | +cell names a single tag, and no enchantment has two action rows on one action and one event. |
| 91 | + |
| 92 | +### THE CONTROL (ruling 3) |
| 93 | + |
| 94 | +`Positive_Blocking_an_attack_restores_3_6_of_your_maximu`, its one effect row `#1`: Action `health`, Action Event |
| 95 | +`block`, no required tag, no condition, an ordinary benefit and not a set row. It is the only row on `health` and |
| 96 | +`block`. Worn alone beside `Negative_Can_t_use_a_basic_attack`, which has no effect row, the actions array holds exactly |
| 97 | +one action on `health` and `block`, and that action's `RequiredTags` is empty. Neither break touches it: an unscoped row |
| 98 | +gives an empty container with or without the parse, which is why it shows that an empty container is a fault only for a |
| 99 | +row that names a tag. |
| 100 | + |
| 101 | +### JUDGEMENTS OF MY OWN, WITH THE OPTION NOT TAKEN |
| 102 | + |
| 103 | +- **An action is matched to its row by count on its pool and its event**, the action-row form of #1659's match on a |
| 104 | + stat. For each row, the granted action rows with the same `Action` and `ActionEvent`, a condition the build knows, |
| 105 | + and parsed tags equal to the row's, against the actions with that `Pool` and `Event` whose `RequiredTags` equal those |
| 106 | + tags exactly (`FGameplayTagContainer::operator==`). Both counts are 1 for every row today. Not taken: asserting |
| 107 | + exactly one action on the pool and event, which would fail spuriously the day a set holds two rows on one action and |
| 108 | + one event; and matching on `TriggerKey`, which not every action kind keys the same way. |
| 109 | +- **A counted row is matched on its stack key**: exactly one action with `bConsecutiveHits` and |
| 110 | + `StackKey == OwnStackKeyFor(row)`, carrying exactly the row's tags. The generator never lets two rows share an |
| 111 | + enchantment and a stat, so there is no count to match. Not taken: matching any `bConsecutiveHits` action, which would |
| 112 | + let the `#1` and `#2` stacks stand in for each other. |
| 113 | +- **The condition check reads `Condition` alone, and only for action rows**, because that is what the converter |
| 114 | + reads: it drops an action row with an unknown condition and never reads a second, and it builds a counted row's stack |
| 115 | + whatever the condition. Not taken: #1659's check of both conditions and the scale, which would list rows the |
| 116 | + converter does not drop. |
| 117 | +- **A set's row is checked by wearing the whole set**, as #1659's test does. Not taken: passing the row as `ExtraRows`, |
| 118 | + which is the random buff's door and not the worn one. |
| 119 | +- **A row naming a tag the build does not register is its own failure**, as in #1659's test. |
| 120 | +- **The failing rows are joined with "; "** in every list, so the rows a failure names can be counted by splitting the |
| 121 | + message. No row name or tag contains a semicolon. |
| 122 | +- **The group is `Cataclysm.ScopedEnchantmentActions.`**, as ruled. A sweep of every quoted `Cataclysm.` name in |
| 123 | + `game/Source` at `c88a87302` (5,017) found none beginning with it, with or without the dot; the control prefix |
| 124 | + `Cataclysm.Enchantments.` found 366, and `Cataclysm.ScopedEnchantmentRows.` found #1659's 1, which the new prefix |
| 125 | + does not select. With this test, 5,018 names and 1 each, with and without the dot. |
| 126 | + |
| 127 | +### NO GENRE SOURCE |
| 128 | + |
| 129 | +None. This is a test of the data's path into the game, not a mechanic. |
| 130 | + |
| 131 | +### WHAT WAS BUILT |
| 132 | + |
| 133 | +`Cataclysm.ScopedEnchantmentActions.EveryScopedActionRowKeepsItsRequiredTags`, appended at the end of |
| 134 | +`CataclysmEnchantmentEffectTests.cpp` and reusing its `LoadAll`, `FTables`, `Carrying`, `DrawbackWithNoEffect` and the |
| 135 | +real tables. It reads the control; gathers every row of `EnchantmentEffects.csv` with a non-empty `RequiredTags` and |
| 136 | +either an `Action` (an action row) or the `consecutive_hits` scale (a counted row), each kind sorted by row name; and |
| 137 | +for each row finds its enchantment in the table its name says, parses its tags as the generator writes them, checks an |
| 138 | +action row's condition is known, wears one `Head_Helm` carrying the enchantment on its own side at the default roll (a |
| 139 | +set row: the whole set), calls `AccumulateEnchantmentsInto` with an actions array, and compares as above. |
| 140 | + |
| 141 | +### THE TEST, EVERY ASSERTION IN ORDER |
| 142 | + |
| 143 | +Thirteen assertions when the set-up holds, the same number whatever the row count; `LoadAll`'s own checks come first, |
| 144 | +as in every test of the file. Assertions 1 to 3 are joined by `||` and return early together, 4 returns early alone, and |
| 145 | +6 and 7 return early together, so a broken set-up stops the test with fewer assertions rather than reading on. |
| 146 | + |
| 147 | +1. `control: the block row is a row of EnchantmentEffects.csv`. |
| 148 | +2. `control: its enchantment is a row of EnchantmentsPositive.csv`. |
| 149 | +3. `control: it moves health on a block, names no required tag and no condition, and is no set row` — so the control |
| 150 | + stays a real unscoped action row if the data moves. |
| 151 | +4. `control: worn alone, exactly one action moves health on a block` — found exactly once (ruling 3). |
| 152 | +5. `control: and it carries no required tag` — empty (ruling 3). |
| 153 | +6. `the table holds scoped action rows: N` — N above 0, and printed (33 at `c88a87302`; not asserted exactly). |
| 154 | +7. `the table holds scoped consecutive-hit rows: N` — above 0, printed (2). |
| 155 | +8. `every scoped action or counted row's enchantment is a row of its own table: <rows>` — none. |
| 156 | +9. `every scoped action or counted row names registered tags: <rows>` — none. |
| 157 | +10. `every scoped action row's condition is known to this build: <rows>` — none. |
| 158 | +11. `every scoped set row's set can be worn whole: <rows>` — none. |
| 159 | +12. `every scoped action row's action carries exactly the row's required tags: <rows>` — none; each failing row is |
| 160 | + named with its action, its event, the count and tags it wants and the tags the actions on that pool and event carry |
| 161 | + (ruling 1's "action tags list"). |
| 162 | +13. `every scoped consecutive-hit row's stack carries exactly the row's required tags: <rows>` — none; each failing row is |
| 163 | + named with its stack key, the tags it wants and the stacks found (ruling 1's "consecutive stack tags list"). |
| 164 | + |
| 165 | +An `AddInfo` line reports how many action and counted rows were read and how many were worn as a whole set (2). |
| 166 | + |
| 167 | +### NOT TESTED |
| 168 | + |
| 169 | +- **`PoolActionAllowed`, the reader that refuses a scoped action in play, is not driven by this test** (ruling 5), for |
| 170 | + the reason in SAID FIRST. What a scoped action then does is covered row by row by the tests named under the proofs |
| 171 | + below, and by no test over the whole table. |
| 172 | +- The count of hits in a row after `PoolActionAllowed` (6397 to 6406): covered for the one row by |
| 173 | + `Cataclysm.Enchantments.TheConsecutiveMeleeRowRaisesDamageOnOneEnemyUpTo8`, not here. |
| 174 | +- A roll other than 1. The tags do not read the roll. |
| 175 | +- The held random buff's door (`ExtraRows`), which reaches the same `GrantRows`. |
| 176 | +- The counted rows' stat modifiers, which are stat rows and #1659's. |
| 177 | + |
| 178 | +### GUARD PROOFS PROPOSED |
| 179 | + |
| 180 | +Two, with `prove_cpp_guard` and the prefix `Cataclysm.ScopedEnchantmentActions.` (1 test). Each anchor was counted in |
| 181 | +`game/Source/Cataclysm/Items/CataclysmItem.cpp` by `Path.read_text(encoding="utf-8").count(...)` at `4e8d2b7f1` and again with this test in place on |
| 182 | +`c88a87302`: 1 each, and the new text 0. **Keep each broken run's whole log on disk** (ruling 2), so the rows each message names can be |
| 183 | +counted by splitting it on "; ". |
| 184 | + |
| 185 | +| | AG-G1, an action row's tags are not read | AG-G2, a counted row's tags are not read | |
| 186 | +|---|---|---| |
| 187 | +| File | `game/Source/Cataclysm/Items/CataclysmItem.cpp` | the same | |
| 188 | +| Old text | `Action.RequiredTags.AddTag(` (count 1) | `Stack.RequiredTags.AddTag(` (count 1) | |
| 189 | +| New text | `FGameplayTagContainer().AddTag(` | `FGameplayTagContainer().AddTag(` | |
| 190 | +| Compiles | `FGameplayTagContainer::AddTag(const FGameplayTag&)` is not reference-qualified, so it may be called on a temporary; the argument and the closing brackets are unchanged; `Action` is read on every later line | the same; `Stack` is read on the next line | |
| 191 | +| Predicted, broken | 1 test performed, 1 failed, on assertion 12 alone, which names **33 rows**, each "wants 1 action(s) carrying [<tag>], carries []"; assertions 1 to 11 and 13 pass | 1 test performed, 1 failed, on assertion 13 alone, which names **2 rows**, each "wants one stack carrying [Type.Melee], finds 1 carrying []"; 1 to 12 pass | |
| 192 | +| Predicted, restored | 1 test performed, 1 succeeded | the same | |
| 193 | + |
| 194 | +**Outside the prefix, by reading and not measured.** AG-G1: every test that wears a scoped action row and asserts a |
| 195 | +skill of another kind is refused. A script over the tests naming each of the 33 enchantments printed each one's |
| 196 | +assertion labels; those with a refusal of another kind of skill or blow are, in `CataclysmEnchantmentEffectTests.cpp`, |
| 197 | +`Cataclysm.Enchantments.` + `TheMeleeSkillsHitYouInsteadRowRollsForAMeleeSkillAndRecordsTheWholeHit`, |
| 198 | +`TheProjectilesExplodePrematurelyRowRollsForEveryProjectileUseTheBasicAttackIncluded`, |
| 199 | +`TheSpellsBackfireRowRollsForASpellAndRecordsHalfTheHit`, |
| 200 | +`TheStrikeSkillsMissRowRollsForAStrikeSkillAndNotForASpellOrABasicAttack`, |
| 201 | +`TheOwnPointBlankDamageRowTakesItsShareOfEveryPointBlankHitAndCannotKill`, |
| 202 | +`TheMeleeSkillsHitAllRowRollsThreeMetresForAMeleeSkillAndNotForABasicAttack`, |
| 203 | +`TheRangedKillResetRowRefundsTheKillingSkillsOwnSlot`, |
| 204 | +`SpellbladesWillTenPiecesRollToTriggerAHeldSpellOnAMeleeAttack`, |
| 205 | +`SpellbladesWillTwoPiecesTriggerAHeldSkillOnAMeleeAttackAndHalveMeleeDamage`, |
| 206 | +`TheSpellsCastASecondTimeRowRepeatsASpellUnderItsTopRollAndNothingElse`, |
| 207 | +`TheStrikeRandomDebuffRowReachesAStrikeSkillsHitAndNotAPlainBlow`, `TheStrikeArmourRowTakes6PercentPerHitUpTo6`, |
| 208 | +`TheEvadedRangedAttackRowHandsItsWearerAStrikeOnADodgeScopedToRanged` (which reads the action's tags directly), |
| 209 | +`TheHeavyAttackTwiceRowRepeatsAHeavyAttackOnlyAfterTwoSecondsStandingStill`, |
| 210 | +`TheMeleeAttacksTwiceRowRepeatsAMeleeBasicAttackAndAMeleeSkillUnderItsTopRoll`, |
| 211 | +`TheSpellsEchoRowRepeatsEverySpellAndNothingElse` and `TheUltimateTwiceRowRepeatsEveryUltimateAndNothingElse`: 17, |
| 212 | +not a closed list. The trap-layer tests and `TheGadgetArmorRowStripsArmorFromWhatAMachineHitsFor3Seconds` may also |
| 213 | +fail, and the set-bonus test files that read an action's `RequiredTags` |
| 214 | +(`CataclysmSetBonusReaperTenTests.cpp` and its siblings) were not read line by line. AG-G2: |
| 215 | +`Cataclysm.Enchantments.TheConsecutiveMeleeRowRaisesDamageOnOneEnemyUpTo8`, whose blow with no skill on the second enemy |
| 216 | +would count once the stack is unscoped, so "so the fourth on the first enemy adds three times it" and the assertions |
| 217 | +after it would be expected to fail. None of these is under the proofs' prefix. |
| 218 | + |
| 219 | +### THE WINDOW'S RUN, t201w |
| 220 | + |
| 221 | +Window t201w, run 2026-10-28 under the lock as `enchant-t201w`, at `7b227d9c2` on development `c88a87302`. Free memory |
| 222 | +immediately before the lock, at 17:34:12, was 11,247 MB, against the floor of 10 GiB (10,240 MB). No new source file and |
| 223 | +no data, so no build-cache step and no asset rebuild. Every step exited 0: |
| 224 | + |
| 225 | +| Step | Result | |
| 226 | +|---|---| |
| 227 | +| The new test, alone | 1 of 1; the build compiled 1 file in 4 actions | |
| 228 | +| The whole Unreal suite | "4349 tests performed, 4349 succeeded, 0 failed"; 4349 declared, gap 0 | |
| 229 | +| Memory | `tests=4956 peak_used_virtual_mb=8088 final_used_virtual_mb=7790` | |
| 230 | +| Python of record | "7022 passed, 8 skipped"; JUnit 7030 tests, 0 failures, 0 errors, 8 skipped; ruff "All checks passed!" | |
| 231 | +| AG-G1, an action row's required tags are not stored (prefix `Cataclysm.ScopedEnchantmentActions.`, 1 test) | PROVED: 1 of 1 assertion failed as registered, the action-tags list; 1 of 1 passed restored | |
| 232 | +| AG-G2, a consecutive-hit stack's required tags are not stored (same prefix) | PROVED: 1 of 1 assertion failed as registered, the stack-tags list; 1 of 1 passed restored | |
| 233 | + |
| 234 | +**THE ROW COUNTS, MEASURED FROM THE KEPT LOGS.** Each proof run's whole engine log was written to disk this time (ruled |
| 235 | +2026-10-28), so the failing messages were read in full rather than up to their first " [", which is where the earlier |
| 236 | +runner's extraction cut them. AG-G1's broken run had exactly one failing assertion, the action-tags list, naming **33** |
| 237 | +rows, all distinct and well formed, every one "carries []"; first `Negative_After_using_a_charge_skill_you_are_briefly_stunn#1` |
| 238 | +(`apply_status_to_self_seconds` on `skill_end`, wanting `Keyword.Charge`), last |
| 239 | +`Positive_Your_ultimate_ability_applies_its_effect_twice#1` (`repeat_skill` on `skill_use`, wanting `Slot.Ultimate`). |
| 240 | +AG-G2's broken run had exactly one failing assertion, the stack-tags list, naming **2** rows, both carrying [], the two |
| 241 | +rows of "Each consecutive melee hit on the same enemy..." (its `attack_damage` and `spell_damage` stacks). Both restored |
| 242 | +runs had no failing assertion. As registered: 33 and 2. |
| 243 | + |
| 244 | +--- |
| 245 | + |
5 | 246 | ## 2026-10-28 — Every scoped enchantment stat row's required tags reach its modifier, and a test over the real table says so (#1659) |
6 | 247 |
|
7 | 248 | **Affects:** one new Unreal test, `Cataclysm.ScopedEnchantmentRows.EveryScopedStatRowKeepsItsRequiredTags`, appended to |
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