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fix(modules): require amd64 workers for five x86 game images - #68

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ValgulNecron merged 1 commit into
GameplanePanel:mainfrom
Baylem:fix/921-amd64-game-placement
Nov 14, 2026
Merged

ValgulNecron merged 1 commit into
GameplanePanel:mainfrom
Baylem:fix/921-amd64-game-placement

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@Baylem

@Baylem Baylem commented Nov 14, 2026

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Five official games pin images that expose only a linux/amd64 runtime. Declare spec.requiredNodeArchitecture: amd64 for Squad, The Isle, Mount & Blade II Bannerlord, Nuclear Option and ARK Survival Evolved. The first four inherit Gameplane's SteamCMD base. ARK uses the separately pinned hermsi/ark-server image. All five keep their current image digests.

The module and template revisions advance together. They require Gameplane 0.4.1 so released 0.4.0 operators refuse the new bundles. Before publishing, confirm the minimum matches the first release with both the CRD and operator support. Existing bundles keep their original placement; the README gives a per-GameServer selector for those installations.

The catalog check exercises all five templates. Full preflight scanned all 29 modules, with 13 clean, 16 warning-only, and zero errors. This branch starts at the catalog revision currently pinned by Gameplane so the platform can adopt this fix independently. The operator enforces the selector and verifies the architecture of the executables in the base build in Gameplane PR #958.

Tracking Gameplane #921. Keep the issue open through signed image publication, native game startup and recording the results on the issue.

Signed-off-by: Baylem <zelathis@gmail.com>
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@ValgulNecron
ValgulNecron merged commit 826a479 into GameplanePanel:main Nov 14, 2026
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2 participants