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@DizardTechnologies

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monntecc/README.md
Hi, I'm Vladyslav — building engines, launchers and multiplayer worlds

Mowo Games MowoEngine LinkedIn Email Discord Telegram

Profile views Based in Spain Languages Open to collaborate


About me

Full-stack software engineer with a strong background in game development and multiplayer systems. I like the whole stack under a game — the engine, the scripting language, the launcher, the account service and the store — and I enjoy bridging creative design and technical implementation.

const vladyslav = {
  location:   "Spain",
  focus:      ["game engines", "multiplayer platforms", "client/server architecture", "cross-platform apps"],
  building:   "Mowo Games — engine, language, launcher and games",
  dayJob:     "Majestic Games",
  speaks:     ["Russian", "Ukrainian", "Polish", "English", "Spanish"],
};

Mowo Games

Independent game studio. We make our own games, the tech they run on, and the launcher that keeps them together.

  • NULL — in early access
  • Ultimate Durak
  • Mowo Games Launcher — updates, cloud saves and friends across Steam and Mowo
  • Mowo ID — one account for every Mowo game

A C++20 game engine with its own RHI, editor, build tool and data format.

  • Backend-agnostic renderer, physics, audio, online
  • Arc UI framework and Visual Scripting
  • MowoBuildTool — C#/.NET build system
  • Windows · macOS · Linux · Android · iOS

Wolang

A statically typed, compiled language for gameplay code — lexer → parser → sema → effects → typed SSA IR.

  • Three tiers that agree: interpreter, JIT (x64 / arm64) and LLVM AOT
  • Standard library written in Wolang itself
  • Apache-2.0

Web platform

The sites and services around the games.

  • mowogames.com — store, profiles, friends
  • id.mowogames.com — accounts, OIDC / SAML
  • mowoengine.com — docs, blog, engine licensing
  • Next.js · React · FastAPI · PostgreSQL · Redis

mowogames.com mowoengine.com GitHub org


Experience

Company Role When
Mowo Games Founder & Lead Engineer — engine, language, launcher, web platform 2025 — Present
Majestic Games Limited Software Engineer Jan 2025 — Present
alt:V Multiplayer C++ Developer Jan 2025 — Aug 2025
IDO Cloud Full-Stack Engineer Jan 2023 — Jan 2025
What I did there

Majestic Games — Software Engineer

  • Developing multiplayer solutions and API modules
  • Building desktop applications with Electron
  • Optimizing native JS modules (N-API, V8)
  • Implementing automation scripts and CI/CD workflows

alt:V Multiplayer — C++ Developer

  • Worked on core modules of the multiplayer platform using C++/V8
  • Developed client/server libraries
  • Configured CI/CD workflows

IDO Cloud — Full-Stack Engineer

  • Developed internal tools with Angular/Vue and NestJS
  • Built cross-platform apps with Ionic Framework
  • Managed AWS infrastructure
  • Configured gRPC connections with Linux-based daemons

Tech stack

C++, C#, TypeScript, JavaScript, Python, SQL, HLSL · MowoEngine, Wolang, Unity, Vulkan, LLVM, V8, Steamworks · React, Next.js, Angular, Vue.js, Tailwind, Sass, Electron, Ionic · Node.js, NestJS, Express, .NET, FastAPI, Flask, gRPC · PostgreSQL, MongoDB, MySQL, SQL Server, SQLite, Redis, Supabase · AWS, Cloudflare, Docker, Kubernetes, GitHub Actions, GitLab CI, NGINX, Linux, CMake, Git


GitHub stats

GitHub stats Top languages GitHub streak Contribution graph

Languages

Russian — native, Ukrainian — native, Polish — C1, English — B2, Spanish — B1


Get in touch

LinkedIn Email Discord Telegram Instagram



Building next-generation interactive and gaming experiences

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