Full-stack software engineer with a strong background in game development and multiplayer systems. I like the whole stack under a game — the engine, the scripting language, the launcher, the account service and the store — and I enjoy bridging creative design and technical implementation.
const vladyslav = {
location: "Spain",
focus: ["game engines", "multiplayer platforms", "client/server architecture", "cross-platform apps"],
building: "Mowo Games — engine, language, launcher and games",
dayJob: "Majestic Games",
speaks: ["Russian", "Ukrainian", "Polish", "English", "Spanish"],
};|
Independent game studio. We make our own games, the tech they run on, and the launcher that keeps them together.
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A C++20 game engine with its own RHI, editor, build tool and data format.
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A statically typed, compiled language for gameplay code — lexer → parser → sema → effects → typed SSA IR.
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The sites and services around the games.
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| Company | Role | When | |
|---|---|---|---|
| Mowo Games | Founder & Lead Engineer — engine, language, launcher, web platform | 2025 — Present | |
| Majestic Games Limited | Software Engineer | Jan 2025 — Present | |
| alt:V Multiplayer | C++ Developer | Jan 2025 — Aug 2025 | |
| IDO Cloud | Full-Stack Engineer | Jan 2023 — Jan 2025 |
What I did there
Majestic Games — Software Engineer
- Developing multiplayer solutions and API modules
- Building desktop applications with Electron
- Optimizing native JS modules (N-API, V8)
- Implementing automation scripts and CI/CD workflows
alt:V Multiplayer — C++ Developer
- Worked on core modules of the multiplayer platform using C++/V8
- Developed client/server libraries
- Configured CI/CD workflows
IDO Cloud — Full-Stack Engineer
- Developed internal tools with Angular/Vue and NestJS
- Built cross-platform apps with Ionic Framework
- Managed AWS infrastructure
- Configured gRPC connections with Linux-based daemons



