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neuromancer/README.md

I'm part of the ScummVM team, volunteering as the main developer for the reimplementation of the following engines/games:

Private: point and click engine by Brooklyn Multimedia for Private Eye (1996)

private eye

Hypno: engine by Hypnotix for point and click and rail shooters including Wetlands (1995), Marvel Comics Spider-Man: The Sinister Six (1996) and Soldier Boyz (1997).

wetlands

Freescape: one of the first 3D engines, developed by Incentive Software for a number of games:

castle master

Colony: one of the first engines with real-time 3D graphics and free movement, created by David Alan Smith for The Colony (1988)

colony

EEM engine: point and click detective engine by Stormfront Studios for Eagle Eye Mysteries (1993) and Eagle Eye Mysteries in London (1994)

eagle eye

SCUMM: reimplementation of the FMV rail shooters by LucasArts, including Star Wars: Rebel Assault (1993), Star Wars: Rebel Assault II - The Hidden Empire (1995) and Mortimer and the Riddles of the Medallion (1996)

rebel assault ii

Source code reconstruction

Outside of ScummVM, I completed a full source code reconstruction of Bruce Coville's My Teacher Is an Alien (1997), a point and click adventure by 7th Level. The code is bug-for-bug faithful: built with the original tools, it matches the retail binary at the CPU instruction level, verified with binary-comp, a tool I created to compare binaries function by function.

my teacher

I have also used AI agents to automatically reconstruct the source code of the first two Wing Commander games as shipped in The Kilrathi Saga (1996). Both fully 100% matching the original executables Win32 executables with the period Microsoft Visual C++ toolchain, and both ship a native SDL2 port for Windows, Linux and macOS running on Kilrathi Saga or DOS game data:

  • wc1-re: Wing Commander (1990)
  • wc2-re: Wing Commander II (1991)

wing commander wing commander ii

mystery-o-matic

I'm a detective-story geek who created mystery-o-matic.com, a website where you can solve a daily murder mystery in 5 minutes. All the code and website are open-source!

Pinned Loading

  1. scummvm/scummvm scummvm/scummvm Public

    ScummVM main repository

    C++ 2.9k 1.5k

  2. mystery-o-matic/mystery-o-matic.github.io mystery-o-matic/mystery-o-matic.github.io Public

    A daily murder mystery to solve in less than 5 minutes! (https://mystery-o-matic.com)

    JavaScript 125 9

  3. wc1-re wc1-re Public

    Wing Commander 1 source reconstruction and SDL2 port

    C 76 7

  4. wc2-re wc2-re Public

    Wing Commander 2 source reconstruction and SDL2 port

    C 43 7