A tool to generate normal maps from any sprite and animated sprite sheet.
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Updated
Oct 20, 2026 - Rust
A tool to generate normal maps from any sprite and animated sprite sheet.
Flatbed-scanner photometric stereo for generating normal, albedo, height, and alpha texture maps.
Depth map to normal map: a CLI, a portable ONNX graph, and a browser demo. No depth map? It estimates one from a photograph.
ComfyUI nodes for Meta Sapiens2: segmentation, normal maps, pointmaps, GLB export, and pose.
Learning Diffusion Models for Multi-View Anomaly Detection [ECCV2024]
PlaneFill: Fast Normal Map Generation and Plane Detection from Depth Images
Reloads images from disk and updates color space + alpha mode settings based on file naming patterns.
Reduce or remesh 3D models in the browser: clean quads that follow the form, painted detail, budget zones, and textures plus a normal map baked onto new UVs. Nothing is uploaded.
DowP, una UI para yt-dlp, ffmepg, modelos onnx, ncnn, etc...
Shape-based height field authoring for normal maps. 3D but not 3D, done the hard way.
🚀 Near-perfect PBR Texture Generator for Godot 4. Automatically generate high-quality Height, Normal, and Roughness maps from a single Albedo image using state-of-the-art 2026 computer vision algorithms. Powered by Rust & Rayon.
This may turn out useful if you happen to have a photometric stereo scanner or if you want to create other mappings from a given normal map.
Move UVs. Carry Textures. A Blender 5.1 add-on: move, rotate, scale or pack UV islands and every texture follows, even into one atlas.
能把图片的绿色通道反转的工具,用于OpenGL和DirectX法线贴图的相互转换。支持JPG/PNG/TIFF/EXR图片格式。 A tool which can invert the green channel of pictures in order to convert normal maps between format OpenGL and DirectX. Support JPG/PNG/TIFF/EXR.
Normal map generator in TypeScript: normal, height, roughness and AO maps from any photo, in the browser or Node. Live tool: normalmap.io
Browser and Node CLI normal, height, specular, and occlusion map generator for 2D game art.
TouchDesigner 贴图生成插件:任意 TOP 一键产出深度/灰度/高度/法线/置换图(双引擎:Depth Anything V2 AI + 纯 GPU Classic,自动回退)| TouchDesigner plugin: depth/grayscale/height/normal/displacement maps from any TOP — dual engine (Depth Anything V2 AI + pure-GPU Classic) with auto fallback
A 3D viewport for ComfyUI artists: drop a mesh, pose a physical camera, send depth + normal passes straight to ControlNet.
Dependency-free WebGL2 relief card gallery with interactive light, depth, and material maps.
Materialize Community Edition: photo to PBR material, on Unity 6, with a new interface, preview and export (alpha test)
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