Implementation of Inverse Reinforcement Learning Algorithm on a toy car in a 2D world problem, (Apprenticeship Learning via Inverse Reinforcement Learning Abbeel & Ng, 2004)
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Updated
Oct 25, 2021 - Python
Implementation of Inverse Reinforcement Learning Algorithm on a toy car in a 2D world problem, (Apprenticeship Learning via Inverse Reinforcement Learning Abbeel & Ng, 2004)
This project aims to develop a bot capable of competing against human players in the game Soccer Stars.
Educational 2d Engine for Python - moved to codeberg: https://codeberg.org/a_siebel/miniworldmaker
My Arduino Deep Q-Learning Car Project
A genetic algorithm-based car racing simulation program.
A Python (py5) port of Daniel Shiffman's The Nature of Code — all 12 chapters as runnable Jupyter notebooks (full book text + code).
BoxCar2D implementation in Python.
A wrapper for emoji rainfall for humans 🌧️ 🐶 🐵 🦁 🐷 🐨
A small simulation of the A* Algorithm fused with steering behaviours to make a car find an optimal path and move from start to goal, avoiding obstacles.
Curso de Desenvolvimento de Simulações Físicas em 2D - Sesc SP
🎱 Trò chơi Bi-a 2D mô phỏng vật lý thực tế — xây dựng bằng Python với Pygame và Pymunk
Implementation of several funny simulations to learn Python, Pygame, and Pymunk
A Physics Game Written In Python!
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