GPU Raytracer from scratch in C++/CUDA
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Updated
Jul 21, 2022 - C++
GPU Raytracer from scratch in C++/CUDA
Lighthouse 2 framework for real-time ray tracing
Experimental real-time renderer with support for dynamic global illumination
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
Implementation of spatiotemporal variance guided filtering
SVGF (Scalable Vector Graphics Framework) is a PHP library for creating and modifying SVG files.
CUDA Spatiotemporal Variance-Guided Filtering (SVGF) Path Tracing Denoiser [2022]
C++20 and Vulkan engine with a hybrid renderer: ray-traced shadows, AO, reflections and GI over a raster pass, SVGF denoising, neural super-resolution and an ImGui editor
Path Traced Global Illumination in Minecraft 1.21 with Iris
Real-time denoiser for 1 spp path tracing on WebGPU (three.js WebGPURenderer)
Experimental Vulkan 1.3 hybrid renderer with Forward, Render Graph, hardware ray tracing, TAA, SVGF, GPU capture, and reproducible validation tooling.
Wavefront Raytracer in CUDA
Multi-threaded and clusterized Raytracer written in C++.
Caustica Rework - a heavily reworked Vulkan ray-tracing fork with redesigned rendering architecture, GPU lifetime management and modern reconstruction paths.
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