Skip to content

Getting Started

JohnBraham edited this page Nov 2, 2026 · 1 revision

Getting Started

Install basePower and required dependencies. Start with steel frames/plates, copper, bioplastic, silicon, solder and circuit parts. Materials and Recipes explains the chain; recipe mode changes some alternatives.

First Electrical Works

  1. Craft electric conduit, one generator and a battery array.
  2. For a hydroelectric generator, leave room for its turbine immediately below and arrange flowing water through that turbine. Static water near the top block is not enough.
  3. Connect generator, array and a small load with electric conduit. Compatible adjacent machines also conduct.
  4. Insert an actual battery item into the array. An empty eight-slot array has no useful battery capacity.
  5. Let it charge with the load disconnected. Then connect a small processing batch and inspect products.
Elevation: [hydroelectric generator] === cable === [battery array] === [oven]
               [turbine in flow]                  battery inserted    food input

Photovoltaic generation is another option with a clear sky view, but night/weather make it less convenient for proving a first load. Steam generation requires a real steam supply.

Switches conduct without redstone and disconnect when powered. Battery arrays fill behind higher-priority demand, so a working load can keep their charge low.

Count resources, save/reload, then completely close/reopen the game. Check battery items, machine stock and fluid tanks before scaling up.

Clone this wiki locally